iPhoneのコーディングは久々なので、
Log.dとか書いちゃいますが、すぐ消します。
効率半減ですね。
って訳で今回はiPhoneのカメラを使ってみましょう。
まぁ、シングルViewAppで十分だと思います。
適当にちゃっちゃとコードだけ載せてきますね。
どうせコピペだろ?な?
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. _viewController = [[ViewController alloc] initWithNibName:@"ViewController" bundle:nil]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:_viewController]; [self.window addSubview:navController.view]; [self.window makeKeyAndVisible]; return YES; }
ViewController.h
#import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @interface ViewController : UIViewController { AVCaptureSession *captureSession; } @end
ViewController.m
#import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Record View" // create CaptureSession object captureSession = [[AVCaptureSession alloc]init]; // set sessionPresent to Low if ([captureSession canSetSessionPreset:AVCaptureSessionPresetLow]) { captureSession.sessionPreset = AVCaptureSessionPresetLow; } // device setting NSError *error = nil; AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error]; [captureSession addInput:input]; // preview settings AVCaptureVideoPreviewLayer *preview = [AVCaptureVideoPreviewLayer layerWithSession:captureSession]; preview.videoGravity = AVLayerVideoGravityResizeAspectFill; preview.frame = self.view.bounds; [self.view.layer addSublayer:preview]; // start capture session [captureSession startRunning]; } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. [captureSession stopRunning]; captureSession = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); }
こんな感じで作ると
みたいな感じで出来るよ〜
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